Q&A: How can I avoiding copyright and license my work?
Question by Herp Derp: How can I avoiding copyright and license my work?
Question 1: How can I avoid copyright, I am fairly novice on this particular subject and I would like some tips. I’m currently designing a Video Game, whether it be successful or not, I want to try and sell it for a small price.
I use the 3D modeling software “Blender” to create my models, animations, particle effects, and terrain. I bought 3000 Sound Effects from http://www.soundeffectpack.com/ for my sound effects.
I’m 99% sure that they are completely legal to create a profitable project with.
Questions 2: How do I license my work properly? Is it a simple agreement I have costumers agree to before launching the game or is it more complicated than that?
Please only post facts and not “I think…”.
Best answer:
Answer by Oliver Rwans
Post em on an open Source site
Give your answer to this question below!


First: you don’t want to “avoid copyright”, you want to PROTECT your copyright.
Second: Here’s how you register a video game (a video game is a “computer program” for copyright purposes)
http://www.copyright.gov/circs/circ61.pdf
Licensing: you have two choices, or you sell the copyright, or you license the the work. The best thing to do is to get a Lawyer expert in Copyright Law (again it MUST be a lawyer experienced in copyright law; don’t be cheap on that or you will be sorry later)
Can you do the “simple agreement” yourself? Yes, but it’s a bad idea since since copyright law is very complex and the other party might try to take advantage of you. There are hundreds of copyright lawsuits every year so get a lawyer.
U.S. Copyright Office
http://www.copyright.gov/